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Galaxy jumping

20:18 Saturday 17 Nov 07

It’s the longest I’ve sat and played a game in months, RR7 included. But right now I can’t find all the love for Mario.
The levels are short, too short.
Camera. I really dislike walking toward the screen in any game, even more so where you have to negotiate your way past hazards. It smacks of laziness. It slows the game. It makes me realise I’m playing a game because it forces me to work around it’s shortcomings. And SMG has more than it’s fair share of this camera style.
Returning to the hub. Every star and you get to go back to the main start location. Given that most people will play through each galaxy it should have been an option. Each galaxy should have had a start instead with an option return.
The design seems lazy too. Some levels have those pull stars and some of those have coins between them. That alone is lazy but being able to miss those coins and then needing to backtrack is lazier.
Faith. So you can walk around all angles of a level unless you can’t and you fall to the ever-present blackhole. And you only know you can’t walk around when you do in fact die. There is no indicator on some levels and Nintendo really shouldn’t be letting us die like this.
Loading times. Watching him go through space the first couple of times was fun, then it got tedious. Like Resident Evil back on PS1 and the door opening it starts good and there is anticipation, but then we fall to “hurry up and get there”. Skipping should be there as a button press.
Camera 2. Looking. Why can I only look in so few places? I want to see routes, grab gems, appreciate the environment but I can’t, I’m not allowed.

And are there any extra stars? Mario 64 and Mario Sunshine there were extra stars for getting everything, getting 100 stars. Do they exist here? I’ve read no reviews other than the Metacritic raves so they may well be but I hope so for longevity.

And part of me feels the above all adds up to less gameplay. I can’t pin down just what it is but there’s a certain something not there this time. Eye candy is one thing but gameplay is something entirely different. Maybe they designed this one to be easier. Nothing wrong in that but for me there is something missing.

But compared to metacritic I am on my own :)

More: Gaming
  1. AJ
    1
    • Did you play Super Paper Mario and if so, what did you think? I love it, and will be getting Galaxy at the next possible juncture

    22:44 Saturday 17 Nov 07


  2. Terry
    2
    • Heading out to get SMG tomorrow, don’t have my Wii just now, down at my Mum and Dads… :-(

    23:25 Saturday 17 Nov 07


  3. Mark
    3
    • We have SPM on the cube and on Dec 25th it’s also on the Wii.

      SMG isn’t bad – I’ve put a few solid hours in – it’s just not as good… it’s good but not great.

    23:29 Saturday 17 Nov 07


  4. arrison
    4
    • Off to fetch my copy from Toys R Us tomorrow morning. Still havent finished Metroid either.

    00:10 Sunday 18 Nov 07


  5. Mark
    5
    • Played even more.

      When a game gives you an extra life just before a tricky bit it means “We know this is difficult but you need to learn the steps”. There’s quite a few of those.

      Races. The camera angle at times is atrocious.

      There is less exploration, more of just A-B-C-star.

    18:24 Sunday 18 Nov 07


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